![]() ![]() For those problematic worlds, you may find that traveling there each time presents you with a fresh copy of that world and its sims instead of the altered and progressed one you last left behind and/or you may not be able to get home again if the same thing happens when you try to return travel. The other thing to watch out for is that some (not all) custom worlds were not ID'ed properly by their creators and do not respond well to being connected this way. Traveler can be set to have them age or not, but that's just their total number of sim days on the planet, not moving forward in any other way. So if you are playing actively in Sunset Valley, the sims in the other worlds who are not visiting yours at the time are all in a state of suspended animation and will not progress until you shift active play there. It is the nature of TS3 that only one world can progress at a time. ![]() Here's the FAQ page, if you haven't already seen it: īut a couple of gotchas. There really isn't a limit to the number of connected worlds one may have, but I would expect things to get dicey if you tried to play say over 50 of them within the same game save. ![]() It's not a problem as long as one has enough hard drive space to manage their collection of saves. BTW, I have 15 worlds connected in my ongoing game and my save file is usually around 2 GB. ![]()
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